Alto is an entirely new genre and platform for smooth omnidirectional locomotion in VR. Alto allows you an unprecedented experience of hovering around virtual worlds without the side effects of motion sickness. Alto100 is our dev kit for a limited first adopter developer community. Join us to create the experiences that we will be releasing in the upcoming consumer version.
“the closest thing to lucid dreaming I have experienced…” – Abby, Alto user
The Alto is a platform to allow full, free, omnidirectional VR Locomotionin an engaging and immersive way without causing nausea and motion sickness.
You see your Alto, on the floor in front of you. You put on your headset and enter a virtual world. The board is still there in your view. You can walk to it and it gets closer. Step on it. It wakes up. You feel its flexible surface vibrate underneath you. As you see a house in the distance, you gently shift forward towards it and you start to move, picking up speed. You feel the ground underneath, the bumps, the jumps. You are flying low on the ground towards the house. Watch out, a rock bed coming up. Press your jetpack button and you fly up a bit just over the rock. When you get close to the house you lean back and slow down and stop just in front of the door. Get off the board and walk through the door!
Not only does the Alto allow you to move around freely, it also features haptic feedback under your feet that make you feel the world under you! We have had hundreds of Alto test users report to us a fun and intuitive experience and very few cases of people with nausea (less than 5%).
So what next? We want to create our first community of Alto developers among you! We need you. If you join us, you will be one of just 100 developers around the world working closely with us and each other to adopt the Alto platform and unlocking an entirely new way to experience VR and engage with unlimited digital content. Will you be one of the Alto100?
We are industrial designing the Alto product for release in a second campaign later in the year. This manufactured version will be sold to consumers and location-based/enterprise customers.
Funds to pay for tooling, production, and delivery of the Alto
Beta testers to start using the Alto and start making experiences for it with our support
Our Alto100 developers to share their development with their own community in preparation for the second campaign
The Alto dev kit board ready for use
SDK and plugins you will need to start making games and experiences on whatever platforms you want.
Online support and our own examples of games and experiences to help you get started.
With your support in this first campaign, we will deliver just 100 Alto boards to developers around the world lovingly made by us along with an SDK that has everything you need to start making your own experiences.
We are limiting the numbers so that we can work closely with you and support you as you discover what you can build with the Alto.
Our library plugin will work across platforms including Unity, Unreal and PC based VR as well as phone-based and standalone VR which will be released later in the year.
The biggest risk of any early-stage startup is running out of funds. However, we have strategically completed the design stage of the product before launching on Indiegogo and have experience in manufacturing. We already know the costs of manufacturing and shipping. This significantly reduces the number of unknowns and estimates (usual suspects) that can become money pits.
We are manufacturing the Alto with a focus on the user experience in the virtual and physical world. So far we have fabricated them by hand to get the right experience. Reproducing this with the manufacturers could be challenging and a cause of delay. So we have already selected the manufacturers and will be visiting the factories to test the quality of the Alto components.
We could be overwhelmed by too many backers … that’s why we have limited the campaign to 100 units!
Apocalypse OR zombie outbreak OR end of the world OR apocalyptic zombie outbreak that results in the end of the world? … We will consider accepting caps.
We've already been covered by a number of industry publications.